26 Steps of Product & Dashboard Design
What I have learned during my 4-year journey of a Product Designer and Dashboard Designer. I'm going to share all the steps I have learned and incorporated into my daily routine. These steps I believe have helped to make me a much better designer, and I want to share them with you.
Choosing The Right Prototyping Tool
When it comes to creating prototypes, so many tools and methods are out there that choosing one is no easy task. Which one is the best? Spoiler alert: There is no "best" because it all depends on what you need at the moment! Here I'll share some insight into what to consider when you need to pick up a prototyping solution.
How to collaborate on Sketch files?
During a recent sprint for a client at Central, we tested a new method inspired from Git's branching models to manage our Sketch files. It's not perfect but it made things much easier and understandable for everyone. It's based on a mix of file-naming and organization rules and is quite straightforward to implement...
Sketch 39 Resizing: Cheat Sheet
Sketch just released version 39, adding the ability to assign responsive rules to layers inside a symbol or group. Although this doesn't bring comprehensive responsive or adaptive design capabilities to Sketch, these 4 resizing options are remarkably powerful. And they can take some getting used to, especially because some of these resizing rules contain hidden functionality.
A Case for Iconfonts in Sketch
Sketch's symbols are getting better with every update, but they still have their limitations. Text overrides are great, and I think we are all hoping for a similar functionality for layer properties and assets that live inside of the symbol. In the meantime here is a little trick I use.
Life is too short to build something nobody wants
When thinking of User Experience, we often think of a simple, beautiful, and easy to use feature-set of a product, that makes the user's life easier. But as a matter of fact, features are merely a small, fragile part of the product. They are only a few of many thinkable solutions for a user's problem the product tries to solve. Thinking in products means thinking in specific user's problems, in jobs to be done, in goals, and in revenues.