Life is too short to build something nobody wants
When thinking of User Experience, we often think of a simple, beautiful, and easy to use feature-set of a product, that makes the user's life easier. But as a matter of fact, features are merely a small, fragile part of the product. They are only a few of many thinkable solutions for a user's problem the product tries to solve. Thinking in products means thinking in specific user's problems, in jobs to be done, in goals, and in revenues.
The New Pricing Model for Sketch: Explained
You can still buy Sketch today and use it forever. The quality of Sketch releases is about to get much better. Paid updates will no longer be based on a silly version number. You can buy a paid update only if and when you really need it. Nothing changes in terms of backward compatibility.
Marek Minor: Features I Would Like To Use In Sketch
As designers, we want to move as fast as our ideas and design without restraints. That's why I would like to share my ideas of what to add. I'm aware that some of these features already exist in plugin form (like Fluid), but I developed them further and improved them based on my experience and my needs. I hope that someday, we'll see some of these features finished and implemented in the official Sketch app.
If Sketch 3.7 New Symbol Can Be Like This...
Symbols are now faster and enable you to create nested Symbols (as deep as you want), override images and texts in instances. When you create a new symbol, a new dialog message will appear. There you have an option to organize the symbol you've created into a page called, Symbols...